Modeling & Materials
Weekly Design Challenge Template
Chengyu Yang - Interaction Design, Year 2
Weekly Formstorming design challenges for DESN 27425. Each challenge is a 5x5 grid of 25 iterations: photos of real objects and screenshots of my 3D modelling process. Click any image for a description.
Module 1
Module 1 - Stuff: Objects as Data. Selecting everyday objects (5 primitive shapes + 3 complex ones), photographing them, and learning 3D modelling by re-creating one of them. I started with Blender 5.2 while waiting for my Cinema 4D licence, and modelled a reusable coffee cup from a cylinder primitive. In Design Challenge 2 I compared AI 3D generation (Tripo) with modelling by hand in Cinema 4D, focusing on a game controller and a djembe drum.
Design Challenge 1
Objects as Data: 8 everyday objects photographed, and a reusable coffee cup modelled in Blender 5.2. The first 11 images document my modelling process step by step; the rest are my object photos.
Design Challenge 2
3D Modelling and AI Modelling: I first generated my complex objects with Tripo AI from my own photos (rows 1-2: Rilakkuma plush and game controller), then focused on modelling by hand in Cinema 4D following Tutorials 4-6. Row 3 has the controller result, the drum's Lathe start, Tutorial 4 practice and a failed Boolean; row 4 is the controller process step by step, box-modelled with Symmetry + Subdivision Surface using my AI renders as reference; row 5 is the djembe drum from hooks and ropes to materials. Click any image for a description.
Full 5x5 grid submitted to SLATE:
Project 1
Project 1 Models
Published 3D Model 1
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Published 3D Model 2
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Published 3D Model 3
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